This engaging chapter book introduces Charlotte, a brilliant young inventor who is always immersed in the world of technology, from coding to fixing gadgets. Her world is turned upside down when she receives a simple doll, a toy she finds utterly perplexing. The story follows Charlotte as she applies her unique STEM talents to understand and interact with this unexpected gift, challenging traditional notions of play and gender roles. It's a heartwarming tale about creativity, problem-solving, and expanding one's horizons, perfect for encouraging girls in STEM and showing that all kinds of play can be exciting.
Charlotte's world is fully charged! With her dog at her side, she's always tinkering, coding, clicking, and downloading. She's got a knack for anything technological--especially gadgets that her parents don't know how to fix! Then, she receives a new toy that is quite a puzzle: a doll! What's she supposed to do with that?