
Gadget Disasters: Learning from Bad Ideas is an engaging nonfiction chapter book that introduces young readers to the history of invention through its failures. Each chapter highlights a different 'gadget disaster,' explaining the initial concept, what went wrong in its design or production, and the valuable lessons learned. This book is perfect for children aged 7-11, particularly those interested in STEM, engineering, and how things work. It subtly teaches resilience and the importance of learning from mistakes, making it a valuable tool for normalizing failure as a part of the innovation process.
"See some of the world's greatest gadget disasters from the palm of your hand. Find out how each gadget failed, what went wrong with its design or manufacture, and what programmers learned from their mistakes."--Publisher's description.