This Geisel Award-winning team delivers a humorous and engaging chapter book centered around a simple alphabetical game. Children will delight in watching Jack and Jill find predictable items, while Rex, the dog, consistently offers surprising and unconventional answers. The book cleverly encourages creative thinking and "thinking outside the box," making it an excellent tool for fostering imagination and discussing different perspectives. Perfect for early elementary readers and as a read-aloud, it offers both entertainment and a gentle lesson on embracing individuality.
The Geisel Award-winning creators of See the Cat channel their comic sensibility into a rousing alphabetical exercise in thinking outside the box. Jack, Jill, and Rex are excited to play a game of Go and Get! The rules are simple: on the count of three, each player must go and get something that begins with a certain letter. While Jack's and Jill's picks always fit the bill (What starts with F? Frog! Fish!), Rex keeps getting it wrong (a duck?)--or does he? David LaRochelle and Mike Wohnoutka share a laugh-out-loud primer on subverting expectations that will have readers clamoring to play Go and Get themselves--and competing to see who can come up with the most creative answers.