
"The Adventure Zone: The Eleventh Hour" is the fifth graphic novel adaptation of the wildly popular Dungeons & Dragons actual play podcast, created by a father and his three sons. This volume follows the beloved trio of Merle, Taako, and Magnus as they embark on a quest to retrieve a powerful relic in the Woven Gulch. Their mission takes them to Refuge, a quirky wild-west town trapped in a recurring time loop, forcing them to relive its final hour again and again. Perfect for late elementary and middle school readers (ages 10-14), this book offers a blend of high fantasy adventure, laugh-out-loud humor, and themes of teamwork and perseverance, all presented in an engaging graphic novel format. It's an excellent entry point for kids interested in D&D or collaborative storytelling.
"The #1 New York Times bestselling graphic novel series based on the smash-hit podcast of a father and his three sons playing Dungeons & Dragons in real time, The Adventure Zone follows the exploits of three adventurers across a fantasy realm. With Griffin McElroy’s Dungeon Master 'guiding' his father Clint, and brothers Justin, and Travis in their characters of Merle the dwarf cleric, Taako the elf wizard, and Magnus the human warrior, their adventures quickly become snarky and hilarious misadventures." --