
This action-packed, humorous chapter book kicks off a new series where King Arthur's legend gets a modern, tech-savvy twist. When a young Arthur time-travels to the present day and learns about his tragic future online, he decides to opt out of becoming king. It's up to two contemporary kids, Sophie and Stu, along with a time-displaced Merlin, to convince Arthur to embrace his destiny and return to Camelot. Complicating matters is Arthur's villainous sister, Morgana, who has also traveled to the future to ensure Arthur's downfall. The story is a fun blend of fantasy, science fiction, and realistic fiction, exploring themes of destiny, friendship, and the power of teamwork. It's a great read for kids who enjoy adventure, humor, and a fresh take on classic tales.
When young Arthur of Camelot accidentally time-travels to the 21st century and Googles himself, he discovers the not-so-happily ever after in store for him once he pulls the sword from the stone. Yes, he'll go from squire to sovereign basically overnight, but he'll also lose the love of his life to his best friend and eventually die in battle. What's a once-and-future king to do? Easy: stay in the future, where he'll actually have a future-and join the football team instead. Now, with the help of the great wizard Merlin, modern-day gamer-geeks Sophie and Stu find themselves in a race against time to get that sword pulled from the stone and the stubborn soon-to-be-king Arthur back to the past where he belongs. Complicating the plan? Lady Morgana-Arthur's sister and greatest enemy-has traveled to the future as well, determined to take Arthur out and seize the throne. Can Sophie and Stu use their gaming abilities to defeat the evil Morgana and set the timeline right? With the very existence of their friendship, their families, and the world as they know it (including pepperoni pizza!) at stake, they'll use every skill, power-up, and cheat code they know in their quest to save the day.