
This second volume in the Last Man series is a fast-paced graphic novel adventure for readers aged 4-11. It follows mysterious martial artist Richard Aldana and his young companion Adrian as they compete in the Royal Cup games, relying on skill over magic. The story features intense action, a strong emphasis on perseverance, and a significant plot twist that redefines the world and its characters, leaving readers eager for the next installment. Parents should note the focus on martial arts and the unfolding mystery.
Richard Aldana, the mysterious stranger who entered the Games in the first volume of Last Man, continues to defeat all of his competitors, despite his outlandish refusal to use any magic, and to rely solely on martial arts. With young Adrian fighting at his side, he's beginning to look like a likely contender for the Royal Cup. But in a breathtaking twist, everything changes: this world is not what you thought it was, and Richard Aldana is certainly not who he claimed. With the same fast-paced action-oriented storytelling and gorgeous art as The Stranger, the second volume of the Last Man series changes all the rules, and will leave readers eagerly awaiting book three!