
This graphic novel plunges readers into a high-stakes adventure where Walker Bean and his companions, Shiv and Genoa, find themselves shipwrecked on a mysterious island. As they strategize their escape, Walker communicates with his grandfather, learning about a clairvoyant woman who holds the keys to Atlantis and bears a striking resemblance to Genoa. Inspired by classic tales like "Tintin" and "Moby Dick," the book offers a fast-paced narrative filled with peril, ancient mysteries, and fantastical elements like seawitches. It's suitable for children aged 4-11, particularly those who enjoy action-packed stories, mythology, and the visual storytelling of graphic novels. Parents should be aware of moderate peril and potentially eerie scenes involving seawitches.
Walker, Shiv, and Genoa are marooned on Plumb Island with the crew of the Jacklight, their ship in tatters. As they plan their escape, Walker corresponds with his grandfather using his sea-faring message jug. He learns that a gold-trimmed ship, billowed in storm clouds, has arrived in Winooski Bay.