
This graphic novel adaptation of the third book in the beloved Artemis Fowl series plunges readers into another high-octane adventure. Twelve-year-old criminal genius Artemis Fowl finds himself in a desperate race against time after his revolutionary C Cube supercomputer, built from stolen fairy tech, is snatched by a dangerous American businessman, Jon Spiro. The stakes escalate dramatically when Spiro's bodyguard critically injures Artemis's loyal protector, Butler. With the help of elf Holly Short, dwarf Mulch Diggums, and Butler's sister Juliet, Artemis must navigate a world of advanced technology, fairy magic, and criminal underworlds to retrieve his invention and save his friend. The story explores themes of loyalty, ingenuity, and the evolving moral compass of its anti-hero protagonist, all presented in an engaging, fast-paced graphic novel format perfect for readers aged 8-11.
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Sign in to write a reviewContains fights, assassination attempts, and combat, but not overly graphic.
A main character is temporarily killed but quickly resurrected through magical means.