
Reach for this book when your child is struggling with a friend who is physically aggressive or bossy during playtime. It validates the fear and frustration of dealing with a difficult peer while offering a creative, empowering solution. The story follows a young girl who dreads playing with her new neighbor, Bootsie, because Bootsie's favorite game is biting. With gentle humor, the book explores themes of fear, courage, and finding your voice. It’s an excellent choice for preschoolers and early elementary kids because it models how to solve a problem with wit and creativity, rather than confrontation or tattling, giving kids a powerful strategy to try themselves.
The book deals directly with peer aggression and mild bullying in the form of biting. The approach is secular and focused on social-emotional skill building. The resolution is hopeful and empowering, as the protagonist solves the problem herself through cleverness and asserting her own rules for play, rather than through adult intervention or physical retaliation.
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Sign in to write a reviewThe ideal reader is a 4 to 6-year-old who is dealing with a bossy, overbearing, or physically aggressive friend. This book is for the child who is often passive in play, has trouble saying 'no', and comes home from playdates feeling unhappy or taken advantage of. It speaks directly to the child who needs a model for standing up for themselves in a non-confrontational way.
This book can be read cold. The illustrations of biting are cartoonish and not frightening. A parent might want to be prepared to pause and discuss how the main character is feeling on the pages where she looks scared. The key is to discuss the smarts of her final solution, framing it as a clever way to solve a problem. A parent's trigger for seeking this book would be hearing their child say, "I don't want to play with [friend's name], they always bite/hit/push me," or observing their child consistently being the 'victim' in play scenarios. The parent is worried their child isn't having fun and doesn't know how to advocate for themselves.
A younger child (4-5) will grasp the literal story: biting is not fun, and the main character found a funny trick to stop it. They will relate to the unfairness of the games. An older child (6-7) will better understand the nuanced power shift. They'll appreciate the reverse psychology at play and see the protagonist's solution as a clever act of self-advocacy, understanding the theme of finding your voice and changing the rules of the game.
Unlike many books about bullying that focus on telling a grown-up or a direct verbal confrontation ('Stop it, I don't like that!'), this book's unique strength is its model of child-led, creative problem-solving. The protagonist uses wit and empathy (understanding what would make Bootsie uncomfortable) to shift the power dynamic herself. It's a celebration of cleverness over conflict.
An unnamed female protagonist is repeatedly subjected to the aggressive play of her new neighbor, Bootsie Barker. In every game they play, from 'Big Bad Dog' to 'Vampire Bat', Bootsie insists on being the character who bites. The protagonist is fearful and anxious about their playdates. After several unpleasant encounters, the protagonist cleverly turns the tables by inventing a new game called 'Bootsie Barker's Baby,' in which she gets to be the bossy one who lovingly 'nibbles' on the baby (Bootsie). This role reversal makes Bootsie uncomfortable and effectively ends the biting dynamic.
This overview was generated by AI based on the book's content and reviews, and may not capture every nuance.