
Reach for this book when your child feels like a social outsider, is navigating a move to a new neighborhood, or uses elaborate pretend play as a shield against loneliness. It follows April Hall, a girl sent to live with her grandmother, who finds an unexpected community in a secret backyard game based on Ancient Egypt. Through their shared rituals and imagination, a group of diverse children creates a world where they finally belong. The story beautifully balances the whimsical joy of childhood creativity with more serious themes of abandonment and community safety. While there is a suspenseful subplot involving a local mystery, the heart of the book is the healing power of friendship. It is an ideal choice for middle grade readers who are beginning to trade toys for more complex social dynamics but still crave the magic of make-believe.
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Sign in to write a reviewApril deals with feelings of abandonment by her mother who sent her away.
The neighborhood is on edge due to a serial killer targeting children.
The book handles heavy topics like parental abandonment and community violence realistically but through a secular lens. The threat of a neighborhood murderer is direct and provides genuine tension, though the resolution is hopeful and restores a sense of safety to the community.
A 10-year-old girl who wears 'costumes' as armor to school and struggles to fit in with the popular crowd, needing to see that there are others who share her intense creative spark.
Parents should be aware of the 'murderer' subplot. While not graphic, the atmosphere can be quite tense. A quick review of the scenes where the children discuss the neighborhood danger is recommended. A parent might notice their child retreating into solitary play or expressing deep anxiety about 'being cool' after a move or a change in social standing at school.
Younger readers (9-10) will focus on the thrill of the secret club and the mystery elements. Older readers (12-13) will likely resonate more with April's emotional journey regarding her mother's neglect.
Unlike many books about imagination, this one places 'play' within a gritty, urban context, showing that magic doesn't need a forest: it just needs a few friends and some discarded junk.
April Hall, a Hollywood-obsessed girl, moves to a California apartment building to live with her grandmother. She meets Melanie Ross and together they discover a secluded, junk-filled backyard behind an antique shop. They create the Egypt Game, an elaborate role-playing ritual that grows to include four other neighborhood children. Their imaginative play is interrupted by a series of neighborhood murders and an eventual close encounter with the killer, which leads to the discovery of the true nature of the reclusive Professor.
This overview was generated by AI based on the book's content and reviews, and may not capture every nuance.