
This graphic novel adaptation of Eoin Colfer's third Artemis Fowl book plunges readers into a high-stakes adventure. Young criminal mastermind Artemis Fowl finds himself in a desperate situation when his loyal bodyguard, Butler, is gravely injured. To save him, Artemis must rely on fairy magic and form an unlikely alliance with his former adversary, Captain Holly Short, and other fairy folk. Together, they embark on a mission to recover a powerful microcomputer created with stolen fairy technology, now in the hands of a dangerous American businessman. It's a fast-paced story of loyalty, clever schemes, and unexpected teamwork, perfect for readers aged 7-11 who enjoy fantasy, technology, and thrilling quests.
After Artemis uses stolen fairy technology to create a powerful microcomputer and it is snatched by a dangerous American businessman, Artemis, Juliet, Mulch, and the fairies join forces to try to retrieve it. After Artemis uses stolen fairy technology to create a powerful microcomputer and it is snatched by a dangerous American businessman, Artemis, Juliet, Mulch, and the fairies join forces to try to retrieve it. Coauthor is Andrew Donkin. Graphic Novel #3