
Reach for this book when you want to boost a child's sense of agency or encourage a reluctant reader through active participation. This interactive 'Give Yourself Goosebumps' adventure places the reader at the center of a spooky, high-stakes science fiction journey. When Jamie's eccentric uncle builds a mysterious elevator in his backyard, the reader must decide which buttons to press, leading to alternate dimensions or dangerous traps. The book explores themes of curiosity, quick thinking, and the consequences of our choices. It is a perfect tool for children who struggle with traditional linear narratives, as it transforms reading into a game. The scares are campy and age-appropriate for the 8-12 range, providing a safe space to practice decision-making and problem-solving without real-world risk. It is a fantastic choice for building reading confidence through sheer entertainment value.





















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Sign in to write a reviewSpooky imagery including strange creatures and dark dimensions.
The book deals with peril and 'death' in a strictly metaphorical and campy way. When a choice leads to a 'bad ending,' it is often absurd or sudden. The tone is secular and focused on sci-fi horror tropes rather than realistic trauma.
A 9-year-old who finds traditional books 'boring' and needs the dopamine hit of a video game to stay engaged. It's also great for a child who feels a lack of control in their daily life and wants to be the one calling the shots.
This is a 'cold read' book. No heavy context is needed, though parents should be aware that the reader will 'die' multiple times in the narrative, which is part of the fun for this age group. A parent might reach for this after hearing 'I hate reading' or 'Do I have to finish this chapter?' It is the ultimate antidote to reading fatigue.
Younger readers (8) focus on the monsters and the thrill of the 'wrong' choices. Older readers (11-12) often treat it as a puzzle to be solved, trying to map out every possible ending.
Unlike standard horror, the interactivity allows for a meta-fictional experience where the reader is the protagonist, making the stakes feel personal but the failure feel reversible.
Part of the 'Give Yourself Goosebumps' series, this title follows the protagonist and their friend Jamie as they discover an elevator built by Jamie's inventor uncle. The elevator doesn't go up or down; it travels between dimensions. The reader must navigate various 'wrong' floors, including a world where humans are treated like zoo animals and a dimension of pure darkness, in an attempt to find their way home safely.
This overview was generated by AI based on the book's content and reviews, and may not capture every nuance.