
When would a parent reach for this book? For a child who loves puzzles and video games but could use a fun, screen-free challenge. This interactive graphic novel follows The Solvers, a team of kid scientists whose latest invention, the Divmulti Ray, goes haywire, dividing and multiplying everything in sight. The reader must help solve the puzzles embedded in the story to fix the ray. It’s a fast-paced adventure celebrating teamwork, creative thinking, and resilience, perfect for kids 8 to 12. It is an excellent choice for reluctant readers, making STEM concepts accessible and exciting.
This book contains no significant sensitive topics. The conflict is entirely external, focusing on problem-solving and adventure. The approach is secular and a resolution is reached through scientific principles and teamwork.
Your experience helps other parents find the right book.
Sign in to write a reviewThis book is perfect for an 8 to 11-year-old who thrives on interactive challenges like escape rooms, puzzle-based video games, or shows like "Odd Squad." It is an excellent fit for visual learners and reluctant readers who are drawn to comics and hands-on activities but may be intimidated by dense prose.
No preparation is needed. The book can be read cold. All puzzles are explained within the context of the story, and a handy answer key is included in the back for when a reader gets stuck. A parent might enjoy solving the puzzles alongside their child, but it is not necessary. A parent sees their child engrossed in a puzzle app or video game and wants to translate that same focused energy to a reading experience. The child expresses boredom or says that science is uninteresting, and the parent is looking for a book that gamifies STEM learning.
A younger reader, around 8, will delight in the slapstick humor of the multiplying objects and the vibrant illustrations, likely needing some adult guidance on the more complex puzzles. An older reader, around 12, will be more focused on solving the puzzles independently, appreciating the logic and cleverness of the solutions and the STEM concepts woven into the plot.
Unlike most books that simply contain puzzles, this graphic novel's narrative is entirely dependent on the reader solving them. The plot cannot advance without the reader's active participation. This seamless integration of puzzle and plot, presented in an accessible comic format, makes the reader feel like an essential member of the Solvers team.
The Solvers, a trio of kid inventors named Laura, Pastor, and Tim, are excited to test their new creation: the Divmulti Ray. The device, which can divide or multiply any object, malfunctions and zips through their town causing mathematical chaos. To stop it, the team must follow its path and solve a series of logic, math, and science puzzles that are presented directly to the reader. The narrative progresses only as the puzzles are solved, making the reader an active participant in containing the disaster and fixing the machine.
This overview was generated by AI based on the book's content and reviews, and may not capture every nuance.